Saturday 26 December 2015

Lara at the Movies (Mystic Thrillers)

Lara at the Movies is a fan made Tomb Raider game, and quite a good one, I should say. I played it once, I had scary times, nervous times, times when I was stuck and didn't know what to do (had to consult a walkthrough), but also I admired the levels and those who made them.
Now I'm playing it again ^_^
Here's a link, if you're interested, but you also need TRLE (Level Editor) to make it work.
http://www.mprager.de/TRLEGold/screens/Screenshots.htm
I'll mention here another well made fan TR game (by Titak, who also made some levels for the Movies) - Himalayan Mysteries: http://www.trle.net/sc/levelfeatures.php?lid=1793

The Blair Witch Project
I can't believe it, I'm stuck already. Well, I did manage to find the torch (it took me a while), light it and get to the main part. I explored everything I could find there, one heart left to find, I suppose, and now I don't know what to do with an old shovel. There's one place that almost says "dig here", but it doesn't work this way. And I don't remember what I did last time... trying to do without the walkthrough.
Balancing, yay! It's probably borrowed from Chronicles where you walk a rope in one level, this one's a bit glitchy, but it's ok.
The mirror room impressed me, too.
I saw blood on the ground and just remembered: that's where I dug last time, I'm sure... almost. But how to get there? A tree blocks the way. To remove it... oh, I know! I need to fetch the torch and burn the roots in the underground cave.
I was right! And now it's getting a bit scary... but the nastiest thing in this level (and in some others) is the wraith, for if you catch fire and there's no water near, you're doomed.
Nasty wraith
It was more difficult than I expected... first that rock kept getting me, and this annoying thing was flying around, setting Lara on fire every few seconds -_- But I made it! And now...
I knew I had missed something! A secret, in the place where I was last time I played, running and panicking chased by a dead man, and now I don't understand what the problem was if they're so easily killed again x)

Alfred Hitchcock's Rebecca
 Yeah, this level is where I first learnt about Rebecca.
Hello, Mrs Danvers
What?! A closed door? Don't tell me I have to do that bloody jump again! No...
Phew... it's just me who hadn't noticed a lever on the wall, as usually ^_^'
Trying to find something, I accidentally found a secret. It enlivened my running back and forward a bit, but now I'm stuck again. I suppose the solution is in the new area that opened, because the problem's there as well, but I think I checked every corner...
Hello, Maxim
I'm about to consult a walkthrough, don't want to waste time running in circles. But first I'll take a break and try to remember.
I got it, without the walkthrough! I didn't manage to remember, but I caught a glimpse of the thing you need to shoot in this level to make something happen. Finally, I can continue (funny enough, I could just rush through the spikes, losing a lot of health, but it would be a waste, and I wanted to do things properly).
Hello, er... Rebecca?!
Omg, a few skeletons suddenly appeared when I was exiting Rebecca's room. I should have expected it, though, when I had found a crossbow and explosive ammo for it.
Rebecca wasn't hard to defeat, we simply exchanges explosive shots for a while and that's it... I like how they put a picture of her (moreover, I fought her ghost), there was not a glimpse of what she looked like in the movie.

Alfred Hitchcock's Psycho
Here goes the nightmare of my playing the Movies last time.
I've seen Psycho for the first time just a few days ago, and now it's one of my favorites x) Now playing this level will be especially pleasant, if I can say so.
I climbed a rope, jumped off to a cave, lit a flare, took a few steps forward... and saw a dark shadow behind me, even paused in confusion. Well, a spider is not that scary, it was just unexpected. I know exactly what to expect further on, though.
After a ride on a very bumpy road, I'm finally here. Explored and did everything I could around the building, delaying entering the motel xD
Well, as I said, I knew what to expect. But when I played first time (not even having seen the movie), I entered the bathroom and unwisely rushed to the medipack and heard the scream and Bates suddenly appearing behind Lara's back... I'd suggest turning volume down a bit x)
I was completely stuck in the house, but I should have searched a little more before seeing the walkthrough, the switch wasn't really hard to find.
I have to go into the room... scary >_<
Ok, not so scary if you have a shotgun. In comparison with my favourite level in TR Chronicles, where you have no weapon at all...
By the time I went to the basement I'd got used to Bates jumping out on me, but no one there, except for a few spiders. Oh, and a skeleton whom I pushed into water before I thought of what I should do x)
Birds flying out to attack me, it was very neat, because in the movie Norman makes stuffed birds, and there are pictures of birds on the walls, all that symbolism.
What is even better than having a shotgun is driving a vehicle. Bye-bye, Norman! *runs over* And you spiders! *mad laugh*

Cinema 1 is almost finished, all I have left to do is to solve a puzzle and get a star that will help me get out of the theatre later on.

Friday 18 December 2015

Debug mode

I had been writing my term paper, but now it's over, and I can get back to my favourite activities :)
But this post will be about how I love debug (or ghost) modes in the games of my childhood. More precisely, in Harry Potter games (although there are more, and in some of them I managed to find other ways to achieve the same goal).
What I mean by ghost mode is a mode, to which you can switch using cheats/changing a game file. It allows you to go through the walls and go practically anywhere. Why would I need it? Well, I prefer playing games without using cheats, but in case you're stuck somewhere because of a glitch, that could be very useful. I've played my old favourite games so many times that I know them inside out, and when you've nothing else to do there, you start fooling around...
So, since I played those as a child, I dreamed to explore rooms that you see in the cutscenes but do not have access to, and things like that. Of course, there's nothing too special there, just empty rooms made only for decoration, maybe with some weird textures, and most doors don't even lead anywhere. But my dreams came true.
There were more interesting things to see, too, like "wax museum" (a room where characters are put when they're not needed and where they go when they disappear), and I learnt how they make the background (somewhere in space there is a cube which has the background pictures on its inner sides, and the level itself is in the center of this cube, so you see everything that's around). In HP2 you can also change the view (as other characters see it) and change Harry's mesh to other characters' ones, although you can't use magic then, that's a shame... oh, and also you can switch to sword mode and destroy things... or have fun with Slytherins in their common room running after you and you always getting away xD

Tuesday 1 December 2015

Rebecca

I rarely read books with such enthusiasm and so quickly (which still might seem slow to someone), as I'm now reading Rebecca by Daphne du Maurier. Actually, I've had this book for a few years, I sometimes took it with me when I went somewhere, plus my English wasn't that good as it is now, so I read very slowly... but now it has got very interesting.
Believe it or not, I predicted two plot twists in the story (I don't want to spoil anything, so I can't tell). Either the plot's predictable or I'm good at guessing.
However, the ending surprised me a lot. But it seems... unfinished, or something. You could still say it ended well, though.
Now I can see the movie ^^